Rendering engines, shaders and visual effects in OpenGL, Unity and Unreal Engine.
Reproducing Baldur's Gate III Occlusion Cutout Effect in Unity 6
Bachelor project about 3D Fur generation going in depth in the process form naïve implementation to an optimized version
Creating stylized shaders with a specific artistic direction in a student game project was the reason of the research and work exposed in this blogpost.
The necessity of creating interactive visual effects in an Unreal Engine game resulted in this research, the work that followed and finally this blogpost.
Overview and explanation of my hand made graphic engine coded in C++ and OpenGL. The engine includes features such as deferred rendering, Physically based rendering (PBR), image based lighting (IBL) and much more...