Explanation of a script made to rename and organize Unreal Engine projects
Bachelor project about 3D Fur generation going in depth in the process form naïve implementation to an optimized version
Creating stylized shaders with a specific artistic direction in a student game project was the reason of the research and work exposed in this blogpost.
The necessity of creating interactive visual effects in an Unreal Engine game resulted in this research, the work that followed and finally this blogpost.
Organizing the teams work, preparing meetings, resolving conflicts, all the tasks relative to game production in a team composed of 30 people will be exposed in this blog.
Overview and explanation of my hand made graphic engine coded in C++ and OpenGL. The engine includes features such as deferred rendering, Physically based rendering (PBR), image based lighting (IBL) and much more...
Creation and optimization of a hand-made rasterizer
Using Unreal Engine and C++ to create a friendly interface to animate vehicles in a Pod-racer game
Creation of an animation system in multiplayer game with ECS and rollback.
Procedural generation done in Unity using the Binary Space Partitioning (BSP)