Bachelor Thesis about 3D Fur rendering in Unity using HLSL shaders
A hand made graphic engine coded in C++ and OpenGL. The engine includes features like deferred rendering, Physically based rendering (PBR) and image based lighting (IBL)
A Rasterizer built from scratch. Starting with a naive implementation and building on it to obtain an optimized version
A little game made during my second year at the SAE-Institute during a module focused of network
A 2D Physics engine coded from scratch.
Initially a GameJam project made in a week at the SGA that was finally published on steam
A 2D twinstick shooter where you play a little Zombie who has to survive in a devastated city. Upgrade you're arms (wepons) and fight your way through.
A local multiplayer game project made at the SAE-Institute to train game design
A game project made at the SAE-Institute to implement the principles of procedural generation
A Synthwave game made during the LvlUp GameJam