Description of the gameplay systems used to create the main character of AlchemisTeddy
Project created for the Advanced programming Lab during the Swiss Game Academy at the HEIA-FR University
A simple python .exe to blur parts of pdf files.
A simple python .exe to to convert Csv files to Excel spreadsheets.
A Simple web tool to train for exams
Explanation of a script made to rename and organize Unreal Engine projects
Bachelor project about 3D Fur generation going in depth in the process form naïve implementation to an optimized version
Creating stylized shaders with a specific artistic direction in a student game project was the reason of the research and work exposed in this blogpost.
The necessity of creating interactive visual effects in an Unreal Engine game resulted in this research, the work that followed and finally this blogpost.
Organizing the teams work, preparing meetings, resolving conflicts, all the tasks relative to game production in a team composed of 30 people will be exposed in this blog.
Overview and explanation of my hand made graphic engine coded in C++ and OpenGL. The engine includes features such as deferred rendering, Physically based rendering (PBR), image based lighting (IBL) and much more...
Creation and optimization of a hand-made rasterizer
Using Unreal Engine and C++ to create a friendly interface to animate vehicles in a Pod-racer game
Creation of an animation system in multiplayer game with ECS and rollback.
A 2D Physics engine coded from scratch.
Initially a GameJam project made in a week at the SGA that was finally published on steam
A 2D twinstick shooter where you play a little Zombie who has to survive in a devastated city. Upgrade you're arms (wepons) and fight your way through.
A local multiplayer game project made at the SAE-Institute to train game design
Procedural generation done in Unity using the Binary Space Partitioning (BSP)
A simple spaceship survival game made in a week at the SAE-Institute during my first year
A Synthwave game made during the LvlUp GameJam
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