Resume
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Work Experiences

Co-Founder – Programmer & Digital Asset Creator

PixelPulse (PxP), September 2022 – Present

  • Co-founded a 2-person studio producing tools, shaders, and asset packs for Unity marketplace
  • Programmed, organized, validated, and published 3D assets optimized for real-time engines
  • Managed product pipeline: pricing, product pages, analytics, website, and description
  • Released 12 commercial asset packs in 8 months
  • Generated 1,000+ total sales with a 21.98% conversion rate
  • Achieved 4,400+ page views with no paid advertising

Software Engineer Intern

Lab4Tech, Lausanne, Switzerland, June 2025 – September 2025

  • Developed a web-based quiz tool, converting documents with JSON data serialization (Quiz Trainer)
  • Created a C++/Unity native DLL for procedural 2D map generation, accelerating workflow for senior developers
  • Enhanced the C++ training materials for CPE, CPA, and CPP certifications
  • Contributed to 3 interns achieving 2 certifications each
  • Procedural generation tool adopted by senior staff, improving map creation speed

Co-Founder – Programmer

Styles Studio SàRL, Lausanne, Switzerland, Jan 2022 – Jul 2024

  • Architected and managed the IT infrastructure and development tools
  • Led the development of Run4YourLight from prototype to full Steam release
  • Led technical operations and strategy for Styles Studio
  • Mentored junior developers, delivered training courses for the Swiss Digital Academy
  • Built a scalable development pipeline and IT infrastructure
  • Indie Game Nation Jury & Public Award for Run4YourLight
  • Showcased Run4YourLight to 5,000+ attendees at Fantasy-Basel, Zurich Pop Con, Numerik Games, Japan Tours Festival

Teacher & Speaker

From 2023 to 2025 at the Swiss Game Academy, HEIA-FR Fribourg, Switzerland

  • Teaching advanced coding principles
  • Guiding student to accomplish their projects.
 

Producer

From September 2023 to September 2024 at SAE-Institute, Geneva, Switzerland

  • Assumed the role of a producer for two specialized projects during my third year at SAE Institute Geneva.
  • Managed the entire production cycle, gaining in-depth knowledge of Unreal Engine.
  • Organized project schedules, defined key milestones, and ensured adherence to timelines to meet deadlines.
  • Facilitated communication and collaboration among game programmers, artists, and audio engineers to maintain a cohesive project vision and ensure successful execution.
 

Game Programmer

From 2021 to Mai 2021 at Dama Dama Games, Lausanne, Switzerland

  • Began career in game development by co-founding Dama Dama Games, a Swiss indie game studio.
  • Applied commercial knowledge and learned game development using Unity.
  • Stopped working at Dama Dama Games to start a bachelor's degree at SAE Institute.
 

Mecatronics Engineering & Other experiences

From 2008 to 2021

  • Mecatronics Engineering
  • Receptionist
  • Mecatronics Apprentice
  • Divers Commerical work experiences
  • Divers IT work experiences
 

Skills
  • x86_64 ASM
  • SIMD
  • C++
  • C#
  • GLSL
  • HLSL
  • Python
  • SQL
  • HTML
  • CSS
 
  • Unity
  • Shader Graph
  • Git
  • Unreal Engine
  • Material System
  • Perforce
  • OpenGL
  • Trello
  • Miro
  • Adobe After Effect
  • Office Suite
 
Languages
  • French (Native)
  • English (Native)
  • Italian (B1)
  • German
    (basic knowledge)
 
Certifications

Unity Certified Professional Programmer - UCPP-520

Completed: 08/2025, ISEIG, Lausanne, Switzerland

UCPP-520 Certificate

Professional Scrum Product Owner™ I - PSPO-I

Completed: 08/2025, Lab4Tech, Lausanne, Switzerland

PSPO-I Certificate

C++ Certified Associate Programmer - C++ CPA

Completed: 07/2025, ISEIG, Lausanne, Switzerland

C++ CPA Certificate

Bachelor's Degree (First Hon.)

Completed: 2024, University of Hertfordshire, UK

Bachelor's Degree

CFC of Mecatronics

Completed: 2019, EPSIC, Lausanne, Switzerland

Mecatronics Certificate

© 2025 Samuel Styles