Work Experiences
Co-Founder – Programmer & Digital Asset Creator
PixelPulse (PxP), September 2022 – Present
- Co-founded a 2-person studio producing tools, shaders, and asset packs for Unity marketplace
- Programmed, organized, validated, and published 3D assets optimized for real-time engines
- Managed product pipeline: pricing, product pages, analytics, website, and description
- Released 12 commercial asset packs in 8 months
- Generated 1,000+ total sales with a 21.98% conversion rate
- Achieved 4,400+ page views with no paid advertising
Software Engineer Intern
Lab4Tech, Lausanne, Switzerland, June 2025 – September 2025
- Developed a web-based quiz tool, converting documents with JSON data serialization (Quiz Trainer)
- Created a C++/Unity native DLL for procedural 2D map generation, accelerating workflow for senior developers
- Enhanced the C++ training materials for CPE, CPA, and CPP certifications
- Contributed to 3 interns achieving 2 certifications each
- Procedural generation tool adopted by senior staff, improving map creation speed
Co-Founder – Programmer
Styles Studio SàRL, Lausanne, Switzerland, Jan 2022 – Jul 2024
- Architected and managed the IT infrastructure and development tools
- Led the development of Run4YourLight from prototype to full Steam release
- Led technical operations and strategy for Styles Studio
- Mentored junior developers, delivered training courses for the Swiss Digital Academy
- Built a scalable development pipeline and IT infrastructure
- Indie Game Nation Jury & Public Award for Run4YourLight
- Showcased Run4YourLight to 5,000+ attendees at Fantasy-Basel, Zurich Pop Con, Numerik Games, Japan Tours Festival
Teacher & Speaker
From 2023 to 2025 at the Swiss Game Academy, HEIA-FR Fribourg, Switzerland
- Teaching advanced coding principles
- Guiding student to accomplish their projects.
Producer
From September 2023 to September 2024 at SAE-Institute, Geneva, Switzerland
- Assumed the role of a producer for two specialized projects during my third year at SAE Institute Geneva.
- Managed the entire production cycle, gaining in-depth knowledge of Unreal Engine.
- Organized project schedules, defined key milestones, and ensured adherence to timelines to meet deadlines.
- Facilitated communication and collaboration among game programmers, artists, and audio engineers to maintain a cohesive project vision and ensure successful execution.
Game Programmer
From 2021 to Mai 2021 at Dama Dama Games, Lausanne, Switzerland
- Began career in game development by co-founding Dama Dama Games, a Swiss indie game studio.
- Applied commercial knowledge and learned game development using Unity.
- Stopped working at Dama Dama Games to start a bachelor's degree at SAE Institute.
Mecatronics Engineering & Other experiences
From 2008 to 2021
- Mecatronics Engineering
- Receptionist
- Mecatronics Apprentice
- Divers Commerical work experiences
- Divers IT work experiences
Skills
- x86_64 ASM
- SIMD
- C++
- C#
- GLSL
- HLSL
- Python
- SQL
- HTML
- CSS
- Unity
- Shader Graph
- Git
- Unreal Engine
- Material System
- Perforce
- OpenGL
- Trello
- Miro
- Adobe After Effect
- Office Suite
Languages
- French (Native)
- English (Native)
- Italian (B1)
- German
(basic knowledge)
Certifications