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Unreal Engine - Renaming Tool
During my studies, I worked for projects at Styles Studio SàRL. During that time I sometimes had to integrate objects from divers origins into Unreal projects. Since the naming conventions weren’t strictly established I often had to rename objects and folder.
Renaming a unique object isn’t a problem, but when there are thousands it can be time consuming. For that reason I decided to create a script that would automatically rename object according to the desired input.
Created on November 2024 -
Unreal Stylized Shaders - Specialization projects
Another part of my work during the project mentioned in the previous blog was to create the pipeline that would mimic a “water painting” visual.
Created on February 2024 -
Unreal Dynamic Shaders - Specialization projects
During the last year of bachelor’s degree in Game Programming at the SAE-Institute, the students of the Games Programming section had to create two games in collaboration with the Game Art and Audio Engineering sections. The purpose of the module was to simulate what was, for some, a first work experience in a professional-like environment.
For this module I had the opportunity to work on multiple aspects of the game with Unreal Engine 5.3.
Created on February 2024 -
SubCaelo - Creating an animation tool in UnrealEngine5
During my second year of bachelor’s degree in Game Programming, one of the modules we had to study was about tool creation. For that module we had to help the third year Game Programmers on a project they were creating. The name of the project is called SubCaelo, a Pod-Racer multiplayer game created on Unreal Engine 5.
Thanks to the exposed properties the game designers would be able to change all values in order to modify them according to their will directly in the “Detail” window of the editor.
Created on November 2022