Billy The Zombie
Created on:
Team Size: 1
Time Frame: 1 month
Tool Used: C#/Unity
Billy the Zombie was a game I made for a game design exam at the SAE-Institute. For that exam I had to create a GDD (Game Design Document), a pitch presentation and program the entire game from sratch.
During that module that lasted one month, I was able to implement:
- A* pathfinding algorithm for three type of enemies
- Binary Space Partitioning algorithm
- An Upgrade system with four type of weapons
- A Currency system
- The User input and the corresponding UI
- A Wave system with gates opening according to the reached level
- An introduction cinematic
- A Start, pause and end menu
What I learned
- Unity
- C#
- Pathfinding Algorithms (A*, Dijksrta)
- PCG Algorithms