OpenGL Scene
Created on:
Team Size: 1
Time Frame: 3 month
Tool Used: C++/OpenGL
This project was an OpenGL graphics engine created from scratch during a computer graphics module given at the SAE-Institute Geneva.
The elements I implemented were:
- Image Based Lighting (IBL)
- Physically Based Rendering (PBR)
- Screen Space Ambient Occlusion (SSAO)
- ACES HDR Tone Mapping
- Deferred Rendering
- Bloom & Blur
- Shadow Maps
- Normal Mapping
- Model Loading (OBJ)
Unfortunately my only regret was to not have enough time to refactor, clean and do good abstractions with my code.