Physics Engine
Physics Engine

Physics Engine

Created on:
Team Size: 1
Time Frame: 1 month
Tool Used: C++/SFML

This project was made during my first year at the SAE-Institute. The purpose of this project was to use SFML for the rendering and code our own 2D physics engine.

During the module I implemented:

  • Box and Sphere colliders
  • AABB Collisions
  • Broad and Narrow collision resolution phases
  • Binary Space Partitionning (BSP)
  • SFML interactive UI
© 2024 Samuel Styles