Physics Engine
Created on:
Team Size: 1
Time Frame: 1 month
Tool Used: C++/SFML
This project was made during my first year at the SAE-Institute. The purpose of this project was to use SFML for the rendering and code our own 2D physics engine.
During the module I implemented:
- Box and Sphere colliders
- AABB Collisions
- Broad and Narrow collision resolution phases
- Binary Space Partitionning (BSP)
- SFML interactive UI