Rasterizer - An optimized CPU renderer
Rasterizer - An optimized CPU renderer

Rasterizer - An optimized CPU renderer

Created on:
Team Size: 1
Time Frame: 3 month
Tool Used: C++/Glm/OMP

During my second year of bachelor’s degree in Game Programming, one of the modules we studied was about optimization. What tools we had to measure, profile, understand and in the end optimize our programs for them to be more efficient and use less energy to be run.

The entire process is explained in my blog post that you can find HERE or with the button below

What I learned

  • C++
  • Computer Graphics
  • Optimization
  • Multithreading

Screenshots

Screenshot of the project
Screenshot of the project
Screenshot of the project
Screenshot of the project
© 2024 Samuel Styles