Rasterizer - An optimized CPU renderer
Created on:
Team Size: 1
Time Frame: 3 month
Tool Used: C++/Glm/OMP
During my second year of bachelor’s degree in Game Programming, one of the modules we studied was about optimization. What tools we had to measure, profile, understand and in the end optimize our programs for them to be more efficient and use less energy to be run.
The entire process is explained in my blog post that you can find HERE or with the button below
What I learned
- C++
- Computer Graphics
- Optimization
- Multithreading