Posts tagged with: Network
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Cat Fight - An ECS multiplayer rollback project
During my second year of bachelor’s degree in Game Programming, one of the modules we had to study was Networking. For that module we had to present a multiplayer game project based on an ECS (entity-component-system) – Rollback engine in which we implemented our own physics engine done in a previous module.
The game I decided to implement was Rock-Paper-Scissors but with a funny turn.
After having fun with that little game, I started implementing CatFight.
Created on November 2022
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