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Swiss Game Academy - Advanced Programming Course - AlchemisTeddy
During summer 2025, I gave a course about “advanced” programming practices in general and in the Unity 6 engine for the Swiss Game Academy (SGA) at the HEIA-FR University
This course was designed to go beyond basic scripting and teach students how to think like software architects.
Created on August 2025 -
Bachelor Thesis - 3D Fur Rendering
During my last year of bachelor’s degree in Game Programming, I worked on a HLSL Fur rendering project in Unity. Project for which I wrote a memoire that can be found in a pdf version below
Created on July 2024 -
Billy The Zombie
Created on June 2022 -
Mhard
Mhaaaaard is a Gameplay student project created entirely from scratch in One week with the help of a 2D animation student.
Created on June 2022 -
Pcg Game
This little game was a project I worked on for one week during my first year of bachelor’s degree to learn and integrate procedural generation.
Created on June 2022 -
Run4YourLight
Created on August 2021 -
SynthCity
This game was made with Unity in 2 days at the SwissGameCenter’s LvlUp GameJam at Fribourg in Switzerland.
It was my first experience with Unity and during the game jam I discovered how to program a game from start to end and create simple visual effects using Unity’s Shader Graph
Created on February 2021