Bachelor Thesis about 3D Fur rendering in Unity using HLSL shaders
A hand made graphic engine coded in C++ and OpenGL. The engine includes features like deferred rendering, Physically based rendering (PBR) and image based lighting (IBL)
A Rasterizer built from scratch. Starting with a naive implementation and building on it to obtain an optimized version
Initially a GameJam project made in a week at the SGA that was finally published on steam