Reproducing Baldur's Gate III Occlusion Cutout Effect in Unity 6
The process of creating a native DLL and integrating it in Unity
Project created for the Advanced programming Lab I gave during the Swiss Game Academy at the HEIA-FR University
Bachelor project about 3D Fur generation going in depth in the process form naΓ―ve implementation to an optimized version
Initially a GameJam project made in a week at the SGA that was finally published on steam