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SubCaelo - Creating an animation tool in UnrealEngine5
During my second year of bachelor’s degree in Game Programming, one of the modules we had to study was about tool creation. For that module we had to help the third year Game Programmers on a project they were creating. The name of the project is called SubCaelo, a Pod-Racer multiplayer game created on Unreal Engine 5.
Thanks to the exposed properties the game designers would be able to change all values in order to modify them according to their will directly in the “Detail” window of the editor.
Created on November 2022 -
Cat Fight - An ECS multiplayer rollback project
During my second year of bachelor’s degree in Game Programming, one of the modules we had to study was Networking. For that module we had to present a multiplayer game project based on an ECS (entity-component-system) – Rollback engine in which we implemented our own physics engine done in a previous module.
The game I decided to implement was Rock-Paper-Scissors but with a funny turn.
After having fun with that little game, I started implementing CatFight.
Created on November 2022 -
Physics Engine
Created on July 2022 -
Billy The Zombie
Created on June 2022 -
Mhard
Mhaaaaard is a Gameplay student project created entirely from scratch in One week with the help of a 2D animation student.
Created on June 2022 -
Pcg Game
This little game was a project I worked on for one week during my first year of bachelor’s degree to learn and integrate procedural generation.
Created on June 2022 -
To The Moon And Back
This simple spaceship game was my first C++ game made during a module of introduction to C++ programming at the SAE-Institute Geneva.
Created on December 2021 -
Run4YourLight
Created on August 2021 -
SynthCity
This game was made with Unity in 2 days at the SwissGameCenter’s LvlUp GameJam at Fribourg in Switzerland.
It was my first experience with Unity and during the game jam I discovered how to program a game from start to end and create simple visual effects using Unity’s Shader Graph
Created on February 2021